·AR超限卡车 GAMEINTRODUCTION ARSUPERKART
AR超限卡丁车:实体机车+全息投影,将经典小游戏融入真实赛场。玩家驾驶真实卡丁车,在动态地图上驰骋,车尾光轨炫彩,主打速度与激情的沉浸式线下娱乐。
ARSuper Kart:Go-kart + holographic projection,integrating classicmini-games into the real arena. Playersdriverealkartsandraceondynamicmapswithcolorfullight tracksattherear.It isan immersive offlineentertainment focusing on speed and passion.
ABOUT US
广州钧盛科技有限公司是一家专注于互动多媒体,AR体感,全息投影,数字运动等产品研发生产及应用的创意科技型企业。办公室面积1300平米,展厅面积500方(全息宴会厅、裸眼空间、儿童游乐科普产品)
Guangzhou Junson Technology Co., Ltd. is acreativetechnologyenterprisededicat edtothe,roducion,dictionofinteractivemultimedia,ARmotnsing,holographicprojection,anddigital sports products.Theofficearea covers 1,300squaremeters,andtheexhibition hallcovers5oosquaremeters (inclu holographic banquet hall, naked-eye space,andchildren'samusementand science popularization products).
主营产品MainProducts
互动投影产品,数字运动系列,AR体感,场景类游戏,全息KTV巨幕,全息婚宴以及其他定制类等产品
Interactivepeioouctsigitasrtsioingdsograict screens,holographicweddingbanquets,andothercustomi
经营理念BusinessPhilosophy “钧盛未来,创新不止" Junson'sFuture,InnovationNeverStops 服务理念ServicePhilosophy 公司一直追求优秀的服务质量,完美的客户体验 Thecompanyhasalwayspursuedexcellentservicequality andaperfectcustomerexperience.
AR超限卡丁车 AR SUPER KART
7种玩法/GAMEPLAYSTYLES
《AR超限卡丁车》是实体机车驾驶与虚拟光影投影的完美融合,玩家驾驶真实的卡丁车作为车头,在全息投影的动态地图上尽情驰骋。车尾拖曳着炫彩的光轨,赛场满溢着七彩的流光,让玩家感受此刻无尽的欢愉。这是一场关于速度与激情,还有沉浸式体验的线下新娱乐。
AR Super Kart:Itisaperfectfusionofreal kartdrivingand virtuallight-projection technology. Players drivearealkartas the"locomotive,"racing freelyonadynamic holographic projection map.Adazzing lighttrail drags behind the kart,filing the arena with flowing rainbowcolors,allowing playersto experience boundlessjoyin the moment.Thisis anew formof offline entertainment that combines speed, passion, and immersive experience.
贪吃蛇 Endless Snake
实拍案例/LIVECASE
玩家驾驶真实的改装卡丁车作为“蛇头”,在投影生成的动态地图上行驶,尾部光线会留下持久的光轨,形成不断增长的“蛇身”。通过虚实碰撞规则(触碰消除他人的光轨)和道具收集,进行对抗或合作,最终达成目标获胜。支持4-8人游玩,一局5分钟。
Players drive real modified go-karts as the “snake heads" on a dynamic map generated by projection.The light trails from the rear of the karts leave persistent tracks,forming a continuously growing "snake body." Through virtual-physical colision rules (touching and eliminating other players' light trails) and item collection, players engage in competitive or cooperative gameplay, ultimately achieving objectives to win.Supports 4-8 players, 5 minutes per round.
道具描述/ItemDescription
食物:玩家拾取“食物”可增长蛇尾。每拾取一个,拾取位置播放淡入淡出UI动画(+100) 0 Food:Playerscangrowtheirsnake tailbypickingup“food".Each timea“food”ispicked up,a fade-in/fade-out Ul animation (+1oo) playsat the pickup location.
道具/Tool(+200分)
交换:随机与全场蛇尾最长的玩家交换长度;若自己已是第一,则不生效。Swap:Randyaitithtltielde虚化:蛇尾进入半透明呼吸灯效果(透明度0.5→0.2→0.5循环),持续5秒。期间你的蛇尾不会被其他玩家消除。
r eliminatedbyotherplayers.
磁铁:自己的车头持续牵引吸收半径2.5M范围内的食物,持续5S。
Magnet:Thefrontofyourcarcontinuestopullandabsorbfoodwithinaradiusof2.5mfor5seconds.
双倍:接下来5S内,拾取到的食物视为双倍拾取,蛇尾增加两节 (原为一节)Double:lnthet5otdidseddsbeddake'saileactiigalltio)
1.玩家A车头碰到玩家B任意一节蛇尾→B从触碰点向尾部一节节消失(每节0.1秒),触碰点及之后节点全消失,仅保留头部到 触碰点之前的部分。
2.车头相撞或撞自己蛇尾→无判定。3.A每消除B一节蛇尾→+100分。
1.Thefront of player A'scar touches anysectionofplayer B's snaketail→>Bdisappears one byone fromthe touch point to the tail (0.1seconds persection).Allnodesafterthetouch pointdisappear,leavingonlythepartfromtheheadtothetouchpoint. 2. The front of the car collides or the rear of the car hits itself → No judgment.
3.A will get +1oo points for each snake tail section it removes from B.
2 游戏玩法2 GAME PLAY 2
色彩狂飙
Color Rush
这是一款结合“涂色占领”玩法与真实卡丁车驾驶的投影竞技游戏。场地分为1×1米的像素方格,每辆卡 丁车有专属颜色,玩家将驾驶卡丁车在场地中飞驰,车辆经过的方格会立刻被染上自己的颜色,也可以 覆盖其他玩家的颜色。游戏支持2至8人对战,每局5分钟,结束时按占领方格数计分,多者获胜。 This is a projection-based racing game that combines color"capture" gameplay with real kart driving. The arena is divided into 1x1meter pixel grids.Each kart has its own color.As players drive their karts,the grids they pass over are instantly colored with their own color and can also overide opponents' colors. The game supports 2 to 8 players,with each round lasting 5 minutes.At the end,players are scored based on how many grids they have claimed. The player with the most grids wins.
实拍案例/LIVECASE
足球冲锋 Football Charge
实拍案例/LIVECASE
这是一款结合真实卡丁车与投影足球的竞技游戏。玩家驾驶卡丁车,用车头撞击投影中的物理光球,进行传球、拦截和射门。支持2至8人(自动分红蓝两队),每局5分钟,进球多者胜。系统实时统计个人数据(进球、拦截、助攻)并在场边墙壁上显示比分。
This is a competitive game that combines real karting with projected soccer. Players drive karts and use the front to hit a projected physics-based light ball, passing, intercepting,and shooting. Supports 2-8 players (auto-divided into red and blue teams). Each match lasts 5 minutes. The team with more goals wins. The system tracks real-time personal stats (goals,interceptions,assists) and displays the score on a wall screen.
2 游戏玩法4 GAME PLAY 4
Fast&速度与激情Furious
是一款多人真实卡丁车竞速游戏,最多8人同场。在投影环形跑道上进行5分钟计时赛,通过检测点累积里 程积分。拾取道具可额外加分并触发炫酷拖尾特效,积分最高者获胜。适合各年龄层体验速度与激情。 is a multiplayer real-kart racing game for up to 8 players. Compete in a 5-minute timed race on a projection-mapped circular track,accumulating mileage points by passing checkpoints.Colect itemsalong the way to earn bonus points and trigger dazzling trail effects.The player with the highest total points wins.Perfectforallagestoexperiencespeedandadrenaline.
实拍案例/LIVECASE
★★★
2 游戏玩法4 GAME PLAY 4
速度与激情 Fartous
道具刷新:跑道中央随机刷新5个闪烁彩色光球。卡丁车碾过即自动拾取,道具立即消失,3秒后刷新。道具效果:拾取后立即增加150M里程积分,并随机改变车辆拖尾特效(红色火焰、蓝色电流、金色星星等),持续10秒。
ItemSpawning:5blinking coloredorbsrandomlyspawn inthe centerof the track.Kartrunsoveran orbtoautomaticallypick itup.The itemdisappears immediatelyand respawnsafter3seconds. Item Effect : Upon pickup,immediately adds 15Om to the player's mileage score and randomly changes thevehicle'strail effect (e.g.,redflame,blueelectriccurrent,goldenstars) for10 seconds.
玩家驾驶真实的改装卡丁车,在投影生成的动态地图上飞驰。场上存在多个拥有高血量的“病毒”投影。玩家通过国 绕车身的自动旋转攻击与撞击来击败病毒获取积分。游戏结束时,根据总积分进行排名,积分高者胜出。 Players drive real modified go-karts and race across a dynamic map generated by projection. On the track,therearemultipleprojected“Virus"withhighhealth points.Playerscandefeattheseminions using an auto-rotating attack that surrounds the vehicle, as well as by ramming into them, earning pointsin the process.At the end of the game, players are ranked based on their total points,and the one with the highest score wins.
实拍案例/LIVECASE
道具/Tool
每辆卡丁车周围自动生成3个环绕物(光刃/能量球),单个环绕物命中目标伤害50点,病毒血量100点,每消灭一个病毒,消灭的玩家+100分,支持4-8人游玩,每局游戏时间5分钟。
Threesurroundingobjects(lightblades/energyballs)areautomatically generatedaroundeachkart.Asinglesurroundingobjecthitsthetarget with50pointsofdamage,andthevirus'sbloodvolumeis100points.Every timeavirusiseliminated,theplayereliminatedwill get+1oopoints.It supports 4-8 people to play,and each game lasts 5 minutes.
000 皮肤(随机3种):拾取后,仅变更环绕物特效样式 Skin (3 random types):After picking up,only the surrounding special effectstylewillbechanged.
?
鬼火:环绕物变为鬼火样式,单次伤害变为80点
Will-o'-the-wisp:Thesurroundingobjectchangesintoawill-o'-the-wispstyle,andthesingle damagebecomes80 points.
星星:环绕物变为星星样式,每2秒从每个环绕物中心生成一个自动索敌的星星(伤害100点,优 先攻击血量最高的病毒) Star:Thesurroundingobjectchangesintoastarshape,andastarthatautomaticallydetects enemies isgeneratedfromthecenterof each surroundingobjectevery2seconds(damage100 points,priorityisgiventoattackingtheviruswiththehighestbloodvolume).
□
闪电环:拾取后,卡丁车周围出现一圈闪烁闪电环,每0.25秒对环内所有病毒造成30点伤害。 LightningRing:Afterpicking itup,aringofflashinglightningwillappeararoundthekart, causing30pointsofdamagetoallmobsintheringevery0.25seconds.
贪吃蛇
★★★ 2游戏玩法6 GAME PLAY
实拍案例/LIVECASE
玩家驾驶真实的改装卡丁车作为“蛇头”,在投影生成的动态地图上行驶,尾部光线会留下持久的光轨,形成不断增长的“蛇身”。通过虚实碰撞规则(触碰消除他人的光轨)和道具收集,进行对抗或合作,最终达成目标获胜。支持4-8人游玩,一局5分钟。
Players drive real modified go-karts as the “snake heads" on a dynamic map generated by projection.The light trails from the rear of the karts leave persistent tracks,forming a continuously growing "snake body." Through virtual-physical colision rules (touching and eliminating other players' light trails) and item collection, players engage in competitive or cooperative gameplay, ultimately achieving objectives to win.Supports 4-8 players, 5 minutes per round.
道具描述/ItemDescription
食物:玩家拾取“食物”可增长蛇尾。每拾取一个,拾取位置播放淡入淡出UI动画(+100)。Food:Playerscangrowtheirsnake tailbypickingup“food".Eachtimea“food”ispickedup,a fade-in/fade-out Ulanimation (+1oo) playsatthe pickup location.
道具/Tool(+200分)
交换:随机与全场蛇尾最长的玩家交换长度;若自己已是第一,则不生效。Swap:andailefd虚化:蛇尾进入半透明呼吸灯效果(透明度0.5→0.2→0.5循环),持续5秒。期间你的蛇尾不会被其他玩家消除。
rs eliminatedbyotherplayers.
磁铁:自己的车头持续牵引吸收半径2.5M范围内的食物,持续5S。
Magnet:Thefrontofyourcarcontinuestopullandabsorbfoodwithinaradiusof2.5mfor5seconds.
双倍:接下来5S内,拾取到的食物视为双倍拾取,蛇尾增加两节(原为一节) Double:lntht5ostdideddsbdke'silastiialli
1.玩家A车头碰到玩家B任意一节蛇尾→B从触碰点向尾部一节节消失(每节0.1秒),触碰点及之后节点全消失,仅保留头部到 触碰点之前的部分。
2.车头相撞或撞自己蛇尾→无判定。3.A每消除B一节蛇尾→+100分。
1.The front of player A's car touches any sectionof player B's snake tail-→Bdisappears one byone from the touch point to the tail (0.1seconds persection).Allnodesafterthetouch point disappear,leavingonlythepartfromtheheadtothetouchpoint. 2. The front of the car collides or the rear of the car hits itself -→ No judgment.
3.A will get +1oo points for each snake tail section it removes from B.
★★★
2 游戏玩法7 GAME PLAY 7
实拍案例/LIVECASE
玩家驾驶真实卡丁车,在投影生成的弹珠桌面上撞击四种样式的弹珠。开局场上随机出现两种样式(各6个)共12个LV.1弹珠。当所有弹珠入洞后,立即重置并刷新下一轮:随机抽取两种与上一轮不同的样式,每种6个LV.1弹珠。玩家通过合成同样式弹珠提升等级,以获得更高进洞得分。一局时长5分钟。
Players drive real karts on a projected pinball surface, striking marbles in 4 styles. Each round begins with 12 Lv.1 marbles (two styles,6 each). Allpocketed→round resets with two diferent styles (6 each, Lv.l). Merge same-style marbles to upgrade and boost scoring. Game time: 5 min.
道具描述/ItemDescription
得分规则:弹珠进洞前最后触球者获得分数。如果弹珠是通过反弹或力量提升进球,积分归触发该动作的玩家所有。
Scoring Rule:The last playertotouchamarble before it'spocketed earnsthepoints.If the marbleentersviareboundorpower-up,thepointsgototheplayerwhotriggeredtheaction.
冰块:该弹珠立即冻结,停在原地无法移动。期间除非被玩家车辆撞击或被其他弹珠撞击,才会解冻并恢复运动。 lce Cube: The marble freezesinstantly and stops in place.It remains frozenuntil hitbya player's kart or another marble, whichbreaksthe iceand restoresmovement.
回
宝箱:原地分裂出5个与该弹珠相同样式的LV.1弹珠(呈小圆形散开)。
TreasureChest:Splitsinto5Lv.1marblesofthesamestyle,scattering inasmallcircle.
日
突破:该弹珠等级立刻升级至LV.6。
Breakthrough: The marble instantly upgradestoLv.6.
回
木箱:纯障碍物,弹珠撞到木箱后会反弹弹珠,然后木箱破碎消失。
Crate: Pure obstacle.Whenamarble hits it,the marble bounces offandthe crate shatters and disappears.
⑥
黑洞×2:场上随机出现两个黑洞入口,持续12秒。弹珠碰到任意一个黑洞,会瞬间传送至另一个黑洞,且速度方向保持不变。BlackHole×2:Tackleportalsppearrandomlyntetablelstin2seconds.Aymarbletattouchsoeportalisstantlyteleportedto the other,maintaining its speed and direction.
★★★
2 游戏玩法7 GAME PLAY 7
弹珠合成规则:1.触发条件:两颗相同样式的弹珠相撞(由车撞击引发)。2.合成效果:两颗合并为一颗,新弹珠出现在两颗弹珠的中间位置。3.等级计算:新等级=两颗弹珠等级之和(最高LV.6,超过则不合成)4.得分公式:进洞得分=100分×等级×等级加成系数(所有弹珠基础分固定为100分)。
Marble Fusion Rules: 1.Trigger: Two same-style marbles colide (initiated by kart impact).
2.Effect: They merge into one, appearing at the midpoint between them.
3.Level: New level = sum of both levels (capped at Lv.6; no merge if exceeded).
4.Score: Pocket score =100 × level × level multiplier (base score fixed at 100 for all marbles).
| 等级加成系数表/LevelMultiplierTable | |
| 等级/Level | 加成系数/Bonusmultiplier |
| Lv.1 | 1.0 |
| Lv.2 | 3.0 |
| Lv.3 | 6.0 |
| Lv.4 | 10.0 |
| Lv.5 | 15.0 |
| Lv.6 | 21.0 |
THANK YOU!
游戏持续更新中 Continuously updating
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